;
;   CIVILIZATION POPUP BOXES
;   Copyright (c) 1995 by MicroProse Software
;
;   Altering the contents of this file may cause the
;   game to malfunction.
;

@MAINMENU
@width=200
@title=Civilization II
@options
Start a New Game
Start on Premade World
Customize World
Begin Scenario
Load a Game
View Hall of Fame
View Credits

@CREDITS
@width=200
@title=View Credits
@options
Civilization II
Fantastic Worlds
Conflicts in Civilization

@NEWGAMEMENU
@width=200
@title=Begin New Game
@options
Start a New Game
Start on Premade World
Customize World
Start New Scenario

@LOADGAMEMENU
@width=200
@title=Load Game
@options
Load a Game
 Scenario

@MAINMENU2
@width=200
@title=Multiplayer Start
@options
Start on a New Map
Start on Premade World
Load a Saved Game

@STARTORJOIN
@width=300
@title=Multiplayer Hell (You were warned!)
@options
Start a Game
Join a Game

@NETNAME
@width=320
@title=Enter Your Net Name
@options
Net Name:

@WAITFORGAME
@width=220
@title=Multiplayer Game
Waiting To Join Game...

@WAITFORSETUP
@width=220
@title=Multiplayer Game
Waiting For Players To Setup...

@YOUAREAREJECT
@width=320
@title=Multiplayer Game
You have been rejected!

@GAMECLOSED
@width=320
@title=Multiplayer Game
Sorry, this game is closed.

@CUSTOMLAND
@width=320
@title=Customize: Land Mass
@button=Random
@default=1
@options
Small
Normal
Large

@CUSTOMFORM
@width=320
@title=Customize: Land Form
@button=Random
@default=1
@options
Archipelago
Varied
Continents

@CUSTOMCLIMATE
@width=320
@title=Customize: Climate
@button=Random
@options
@default=1
Arid
Normal
Wet

@CUSTOMTEMP
@width=320
@title=Customize: Temperature
@button=Random
@options
@default=1
Cool
Temperate
Warm

@CUSTOMAGE
@width=320
@title=Customize: Age
@button=Random
@options
@default=1
3 billion years
4 billion years
5 billion years


@USESEED
@width=320
@title=Map Resources
Do you wish to randomize this world's
villages and resource squares?

Yes
No

@USESTARTLOC
@width=320
@title=Starting Locations
Do you wish to randomize this world's
player starting locations?

Yes
No


@SAVEERROR
@width=200
@title=Save Game
Failed to save game! Error: %STRING0.

@SAVEOK
@width=300
@title=Game saved!
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3

@LOADNOTSAVE
@width=200
@title=Load Game
Failed to load game: file is not a saved game.

@LOADOLDSAVE
@width=200
@title=Load Game
Failed to load game: file is in obsolete format.

@LOADBADSAVE
@width=200
@title=Load Game
Failed to load game.  Error: %STRING0.

@LOADNEWSAVE
@width=200
@title=Load Game
Failed to load game: file has more recent version number than game.

@LOADOK
@width=300
@title=Difficulty Level: %STRING4
^^%STRING0 %STRING1 of the %STRING2
^^%STRING3


@DIFFICULTY
@width=320
@title=Select Difficulty Level
@options
Commander
Commodore
Admiral
Fleet Admiral
Grand Admiral (recommended)
Emperor / President

@SIZEOFMAP
@width=320
@title=Select Size of World
@button=Custom
@default=1
@options
Small  (40x50 squares, quick game)
Normal (50x80 squares)
Large  (75x120 squares, long game)

@CUSTOMSIZE
@width=320
@title=Select Custom World Size
Rule: X times Y must be no more than 10,000 and no less than 1000.
Each dimension must be at least 20, no more than 250.

Map X Size:
Map Y Size:


@ENEMIES
@width=320
@title=Select Level Of Competition
@button=Random
@options
7 Civilizations
6 Civilizations
5 Civilizations
4 Civilizations
3 Civilizations

@BARBARITY
@width=320
@title=Select Level Of Barbarian Activity
@button=Random
@default=2
@options
Villages Only
Roving Bands
Restless Tribes
Raging Hordes

@RULES
@width=320
@title=Select Game Rules
@options
Use Standard Rules
Customize Rules

@GENDER
@width=320
@title=Select Gender
@options
Male
Female


@TRIBE
@width=600
@title=Select Your Tribe
@button=Custom


@CUSTOMTRIBE
@width=440
@title=Customize Your Tribe
@button=Titles
@options
Leader:
Tribe:
Adjective:

@CUSTOMTRIBE2
@width=440
@title=Set Your Official Titles

@NAME
@width=440
@title=Please Enter Your Name
@options
Name:

@CUSTOMCITY
@width=320
@title=Select Your City Style



@ADVANCED
@checkbox
@width=440
@title=Select Custom Features
@options
Simplified Combat
Flat World
Select Computer Opponents
Accelerated Startup
Bloodlust (No spaceships allowed)
Don't Restart Eliminated Players

@ACCELERATED
@width=400
@title=Select Starting Year
@options
%NUMBER0 B.C. (Normal Start)
%NUMBER1 B.C.
%NUMBER2 B.C. (Accelerated Start)

@OPPONENT
@width=320
@title=Select Opponent #%NUMBER0
@options
Random

@GAMEOPTIONS
@checkbox
@width=480
@title=Civilization II %STRING0
@options
Sound Effects
Music
Always wait at end of turn.
Autosave each turn.
Show enemy moves.
No pause after enemy moves.
Fast piece slide.
Instant advice.
Tutorial help.
Move units w/ mouse (cursor arrows).
ENTER key closes Planet Screen.

@GRAPHICOPTIONS
@checkbox
@width=480
@title=Select Graphic Options
@options
Throne Room
Diplomacy Screen
Animated Heralds (Requires 16 megabytes RAM)
Civilopedia for Advances
High Council
Wonder Movies


@MESSAGEOPTIONS
@checkbox
@width=480
@title=Select Planet Report Options
@options
Warn when planet growth halted (Aqueduct/Sewer System).
Show planet improvements built.
Show non-combat units built.
Show invalid build instructions.
Announce colonies in disorder.
Announce order restored on the planet.
Announce "We Love The King Day".
Warn when food dangerously low.
Warn when new pollution occurs.
Warn when changing production will cost minerals.
"Zoom-to-Colony" NOT default action.


@INIT
@width=440
@y=-5
@title=In the Beginning . . .
%STRING0, you have risen to become leader
of the %STRING1.  May your reign be long
and prosperous.  The %STRING1 have knowledge
of Irrigation, Mining, %STRING2and Roads.


@NOTONMAP
@title=Illegal Move
An Energy Barrier surrounds the galaxy.
No unit can penetrate the barrier and survive.

@ZOC
@width=440
@title=Civ Rules: Zones of Control
A ground unit may not generally move from one
square adjacent to a rival's unit to another
square also adjacent to a rival's unit.
^
Also, any unit may freely enter or exit a
planet, and units may freely enter a square
already occupied by a friendly unit.

@FEATURE
@title=Gotta Say Unh.
Feature not yet implemented.

@AMPHIB
@title=Civ Rules: Orbital Assault
Ground units must enter the solar system before
they can engage in combat.  Exception: 
Units with orbital assault capability.

@NONCOMBAT
@title=Civ Rules: Combat Units
Units which have a combat strength of 0, 
are considered non-combat units.  They
may not initiate combat with enemy units.

@FIGHTER
@title=Civ Rules: Interception
You need either a Frigate or Fighter strike craft 
to have a chance at shooting these nimble targets. 

@FUEL
@title=Civ Rules: Operational Radius
Your unit has run beyond its operational radius and 
will join the debris floating in open space.

@FATIGUE
@title=Fatigue
The men are tired.  If we force them to 
attack this turn, they will fight at
%NUMBER0/%NUMBER1 strength.

"Perhaps today is a good day to die."
"Then let the wimps rest."


@LANDFALL
@title=Disembark
Shall we send our ground units down to the planet?

Stay onboard
Make planetfall

@NOLANDFALL
@title=Disembark
Our vessel cannot enter a planet's atmosphere, 
and all of the ground units on board have already
moved this turn.

@OCCUPY
Only ground units may occupy
an enemy planet.

@TRIREME
@title=Civ Rules: Triremes
Your ship has been lost at sea. This kind of
vessel may disappear forever if not adjacent to
land at the end of a turn.

@FAMINE0
@title=Planetary Administrator
Food storage exhausted in %STRING0.
%STRING1 lost.

@FAMINE1
@title=Planetary Administrator
Food storage exhausted in %STRING0.
Famine feared.

@FAMINE2
@title=Planetary Administrator
Food storage exhausted in %STRING0.
Trade route to %STRING1 terminated.

@DESTROYED
@title=Defense Minister
%STRING0 civilization destroyed by %STRING1.

@DECREASE
@title=Domestic Advisor
Population decrease in %STRING0.

@FOODSHORTAGE
@title=Domestic Advisor
%STRING0 is running dangerously low on food!

@BUILT
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1.

@BUILT2
@title=Foreign Advisor
%STRING0 (%STRING2) %STRING3 %STRING1.

@BUILT3
@title=Domestic Advisor
%STRING0 %STRING3 %STRING1. (Planet is set
to auto build).

@MANHATTAN
@title=CHAPTER EIGHT - Genesis
Long Range Sensors report a planet level Genesis test near %STRING0!
The test is a failure as unstable proto-matter causes the Genesis
Planet to self-destruct. However, as a pointed ear Vulcan pointed
out, if the device is used where life exists, it would replace such
life in favour of its new matrix. Hmmm...maybe there is another use
for the Genesis Device.

@MOVECAPITAL
@title=Foreign Advisor
%STRING1 capital moved to %STRING0.

@SUPPORT
@title=Military Advisor
%STRING0 can't support %STRING1.
Unit disbanded.

@DISORDER
@title=Domestic Advisor
@width=280
Civil Disorder in %STRING0. The Planetary 
Governor requests permission to alter 
the allocation of workers.

@REVOLT
@title=Domestic Crisis!
Discontented citizens of %STRING0 revolt:
Government collapses!

@NEWGOVT
@title=Subspace Broadcast
%STRING0 proclaimed %STRING1 of new
%STRING2 %STRING3!

@CHANGED
@title=Foreign Advisor
Intelligence report: %STRING0 government
changed to %STRING1.  %STRING2 proclaimed %STRING3.

@OVERTHROWN
@title=Foreign Advisor
Intelligence report: The %STRING0 government
has been overthrown.

@RESTORED
@title=Domestic Advisor
Order restored in %STRING0.

@WELOVEKING
@title=Domestic Advisor
@width=280
'We love the %STRING1' day celebrated in %STRING0!

@WEDONTLOVEKING
@title=Domestic Advisor
'We love the %STRING1' celebration cancelled in %STRING0.

@FURTHERGROWTH
@title=Domestic Advisor
%STRING0 requires %STRING1 for further growth.

@POLLUTION
@title=Science Advisor
Space Time continuim rip near %STRING0.

@CHERNOBYL
@title=Subspace Broadcast
Hyperspace Implosion in %STRING0!
Space Time continuim rip feared!

@INHOCK
@title=Domestic Advisor
%STRING0 can't maintain %STRING1.
%STRING1 sold for %NUMBER0 credits.

@ONLYSETTLERS
@title=Civ Rules: Settlers
That function can only be performed
by Terraformers.

@ENGINEERS
@title=Civ Rules: Engineers
That function can only be performed
by Terraformers.

@CITYATSEA
@title=Civ Rules: Colonies
It may surprise you to learn that
colonoies cannot be built in open space.

@ONLY10
@title=Civ Rules: Colonies
Terraformer units may not be used to
increase the size of a colony beyond %NUMBER0.

@CANTIMPROVE
@title=Civ Rules: Terrain
That function cannot be performed here.

@CANTDO
@title=Civ Rules: Orders
That function cannot be performed here.

@BRIDGES
@title=Civ Rules: Bridge Building
Roads cannot be built in squares with
rivers until your civilization has
discovered the secret of Bridge Building.

@RAILROADS
@title=Civ Rules: Railroads
There is already a nav beacon in this square.

@ALREADYROAD
@title=Civ Rules: Roads
This square already has nav and HS beacons.

@BRIDGEBUILDING
@title=Civ Rules: Bridge Building
Roads cannot be built in river squares
until your civilization discovers the
secret of Bridge Building.

@NOWATER
@title=Civ Rules: Energy Conduits
This square has no access to water.
An irrigated square must be
adjacent to a river or ocean
square, or to a previously irrigated square.

@FARMLAND
@title=Civ Rules: Quantum Conduits 
You cannot have quantum conduits unitl you 
have discovered the secret of
Hyper Space Harvesters

@ALREADYIRRIGATION
@title=Civ Rules: Energy Conduits
This square already has energy conduits.  No
further improvement is possible here.

@ALREADYFARMLAND
@title=Civ Rules: Quantum Conduits 
This square already has quantum conduits.  No
further improvement is possible here.

@ALREADYMINING
@title=Civ Rules: Mining
This planet already has a mine.  No
further mining is possible here.

@ALREADYFORT
@title=Civ Rules: Jamming
This square already has jammers (forts) installed.

@RADIO
@title=Civ Rules: Forward Bases
Forward Bases cannot be built before your
civilization discovers the means to build
Hyper-Space Gates.

@ALREADYAIR
@title=Civ Rules: Forward Bases
This square already has a forward base.


@CONSTRUCTION
@title=Civ Rules: Jamming
You cannot install jammers (forts) before the 
discovery of spectrum jamming.

@NOPOLLUTION
@title=Civ Rules: Pollution
There is no Space Time rip in this square.


@NAMECITY
@title=What Shall We Name This Planet?
@options
Planet Name:


@RENAMECITY
@title=What Shall We Rename This Planet?
@options
New Planet Name:


@ADJACENTCITY
@title=Civ Rules: Colonies
Colonies cannot be built in adjacent
squares.


@DISBAND
@title=Warning!
Really disband %STRING0?

No
Yes


@PRODUCTION
@title=What shall we build in %STRING0?
@width=440
@listbox
@button=Auto
@button=Help

@RESEARCH
@title=What discovery shall our %STRING0 pursue?
@width=300
@listbox
@button=Help
@button=Goal

@HELPON
@title=Help on which topic?
@width=320
@options

@RESEARCHGOAL
@title=Which advance are you trying to discover?
@width=480
@listbox=10
@button=Help

@RESEARCHTHESE
@title=Science Advisor
@width=400
Then we should research

@STEALTHESE
@title=Science Advisor
@width=400
Then we should steal

@RESEARCHNONE
@title=Science Advisor
@width=400
No advances leading to %STRING0 can be researched
at this time.

@STEALNONE
@title=Science Advisor
@width=400
No advances leading to %STRING0 can be stolen at this
time.

@CIVADVANCE
@title=Civilization Advance
@width=320
%STRING0 %STRING1 discover the secret of %STRING2.

@SETHOMECITY
@title=Civ Rules: Home Planets
@width=320
To change the "home" planet of a unit (the
planet which provides the unit's support),
you must first move the unit into its new home
planet and then give the 'H' or 'Set Home'
order.

@PICKGOVT
@title=Select Type of Government
@width=240

@ELVISERR
@title=Civ Rules: Specialists
A planet with less than five population units
cannot support taxmen or scientists.


@CHILDCLICK
@width=320
@title=Supported Unit Information
^%STRING0
^Location: %STRING1

No changes.
Center map on unit.
Center map on unit and close screen.
Order unit to return home.


@UNITOPTIONS
@width=320
@title=Unit Information
^%STRING0
^Home Planet: %STRING2


@COMPLETE0
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 credits.
^Current Reserve: %NUMBER1 credits.

@COMPLETE1
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 credits.
^Current Reserve: %NUMBER1 credits.

Complete it.
Never mind.


@COMPLETE2
@title=Buy %STRING0
^Cost to complete %STRING0: %NUMBER0 credits.
^Current Reserve: %NUMBER1 credits.
^CIVIL DISORDER.

@COMPLETE3
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 credits.
^Current Reserve: %NUMBER1 credits.
^
Multiplayer Rules: this action is not available
during upkeep.  Wait until the main turn begins.

@COMPLETE4
@title=Buy %STRING0
@width=320
^Cost to complete %STRING0: %NUMBER0 credits.
^Current Reserve: %NUMBER1 credits.
^
Multiplayer Referee: Another player is currently
resolving an action in this vicinity.  Try again
momentarily.



@HOCKTHIS
@title=Sell Planet's Improvement
Do you want to sell your %STRING0
for %NUMBER0 credits?

Sell it.
Never mind.

@CANTHOCKTHIS
@title=Civ2 Rules: Capital
@width=320
You cannot sell your Capital, although you may
relocate it by ordering another planet to build one.

@CHANGETAX
@title=Select New Tax Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@CHANGELUX
@title=Select New Luxury Rate
@width=260
^Government Type: %STRING0
^Maximum Rate: %NUMBER0%%

@FINDCITY
@title=Where in the heck is . . .
@width=360
@button=Zoom To Planet
@listbox

@REVOLUTION
@width=240
@title=Revolution
Do we want a revolution to overthrow
the %STRING0 %STRING1?

Yes
No

@STARTREV
@width=240
@title=Revolution!
The %STRING0 are revolting!
Citizens demand new government.

@WARENDS
@width=320
@title=Diplomats Report
The war between the %STRING0 and the %STRING1
has ended.


@SIGNPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign a peace treaty.

@ALLYMAKESPEACE
@width=320
@title=Foreign Minister
The %STRING0 report that they have signed a peace
treaty with the %STRING1.

@ALLYMAKESWAR
@width=320
@title=Foreign Minister
The %STRING0 report that they now are at war
with the %STRING1.

@SIGNALLIED
@width=320
@title=Spies Report
%STRING0 and %STRING1 sign a secret alliance against
the %STRING2!

@SIGNNATO
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 sign "%STRING2 Pact" to
contain %STRING3 aggression!

@JOINWAR
@width=320
@title=Diplomats Report
The %STRING0 announce they will join the %STRING1
in their war against the %STRING2!

@CANCELALLIED
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel alliance.

@CANCELPEACE
@width=320
@title=Diplomats Report
%STRING0 and %STRING1 cancel peace treaty.

@ALLYUNDERATTACK
@width=320
@title=Foreign Minister
The %STRING0 report that they have been attacked
by the %STRING1.

@DEMANDHELP
@width=320
@title=%STRING0 Emissary
"We have been attacked by the evil %STRING1!
Under the terms of our alliance, we insist that you
come to our aid at once!"

"No, too busy."
"Yes! Let us teach the %STRING1 a lesson!"

@HELPBONUS
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 credits to
make it worth your while?"

"No, not interested."
"Declare war on %STRING1."

@DIDNTHELP
@width=320
@title=%STRING0 Emissary
"Very well, but do not come crying to us for
help in the future."


@ALLYATTACKING
@width=320
@title=Foreign Minister
The %STRING1 have sent word that they
are attacking the %STRING0.

@DECLAREWAR
@width=320
@title=Diplomats Report
Open hostilities begin between the %STRING0 and the %STRING1.


@TOOMANYUNITS
@width=320
@title=Too Many Units!
A new unit cannot be created because there are
too many units in the game.  

@SURPRISETRIBE
@width=240
@title=Village
You have discovered a long lost colony.

@SURPRISENOMADS
@width=300
@title=Village
You discover a ship of colonists in cryo-hybernation.
They agree to join your empire.

@SURPRISESCROLLS
@width=240
@title=Village
You have discovered an abandoned database from
the Clone Wars that has useful technology.

@SURPRISEMERCS
@width=300
@title=Village
You have recruited a group of skilled mercenaries.

@SURPRISEBARB
@width=300
@title=Village
You have come across a pirate stronghold 
- good luck to you!

@SURPRISENOTHING
@width=320
@title=Village
No energy signature or life-sign readings.  
This colony has long been abandoned.

@SURPRISEMETALS
@width=300
@title=Village
You have discovered valuable mineral deposits 
worth %NUMBER0 credits.

@SNEAK
@width=300
@title=Defense Minister
Sneak attack by %STRING0 forces!

@BREAKCEASE
@width=300
@title=Defense Minister
The %STRING0 have broken the cease fire!

@CANCELPEACE
@width=300
@title=Foreign Minister
%STRING0 cancel peace treaty with %STRING1.

@RANSOM
@width=300
@title=Defense Minister
Pirate leader captured!  %NUMBER0 credits ransom paid.

@PROMOTED
@width=300
@title=Defense Minister
For valor in combat, our
%STRING0 unit has been promoted to Veteran
status.

@MULTIPLEWIN
@width=300
@title=Defense Minister
%NUMBER0 units destroyed.

@MULTIPLELOSE
@width=300
@title=Defense Minister
%NUMBER0 units were lost.


@CITYCAPTURE
@width=300
@title=Defense Minister
%STRING1 %STRING3 %STRING0.  %NUMBER0
energy credits recovered.


@CITYCAPTURE2
@width=300
@title=Spies Report
%STRING1 %STRING3 the %STRING2 planet of %STRING0.

@CITYWINALLY
@width=320
@title=Foreign Minister
The %STRING1 report they have %STRING4 the
%STRING2 planet of %STRING0.

@CITYLOSEALLY
@width=320
@title=Foreign Minister
The %STRING2 report they have lost the planet
of %STRING0 to the %STRING1.

@TAKECIV
@width=320
@title=Select Civilization Advance
@listbox
@button=Goal

@TOOKCIV
@width=320
@title=Civilization Advance Stolen!
%STRING0 take %STRING1!

@BADBUILD
@width=320
@title=Build Orders Out Of Date
%STRING0 is building %STRING1, but
that has already been built.

@BADSPACE
@width=320
@title=Excess Spaceship Parts
%STRING0 is building %STRING1, but
no more are required.


@BARBARIANSLAND
@width=320
@title=Defense Minister
Pirate raiding party lands near %STRING0.  
Citizens are alarmed.

@BARBARIANS
@width=320
@title=Traveller's Report
%STRING0 near %STRING1!

@PRODCHANGE
@width=320
@title=Civ Rules: Change of Production
@default=1
Sire, if we change our production between items of
different general types (Units, Planet Improvements,
Wonders), there is a %NUMBER0%% production
penalty.

Continue producing %STRING0.
Switch to %STRING1 at %NUMBER0%% penalty.


@@PRODCHANGE
@@width=480
@@title=Civ Rules: Change of Production
@ You are allowed to change your production between
@ items of the same general type without penalty.  For
@ instance, if you are building City Walls, you may freely
@ switch to a Granary (another City Improvement).
@ ^
@ However, switching between different types--between City Walls
@ and a Legion (a Unit), for instance, or between City Walls and
@ Hanging Gardens (a Wonder of the World)--incurs a %NUMBER0%%
@ production penalty on minerals already produced.  If decide to
@ switch anyway, you can change your mind until you switch
@ cities or the turn ends.
@
@ Continue producing %STRING0.
@ Switch to %STRING1 at %NUMBER0%% penalty.

@BARRACKS
@width=320
@title=Defense Minister
The development of %STRING0 has rendered all existing
training academies obsolete.  These facilities are sold 
for %NUMBER0 credits.

@EMISSARY
@width=320
@title=%STRING0 Emissary
An emissary from %STRING1 %STRING2 of the %STRING3
wishes to speak with you.  Will you receive %STRING4?

"Yes. I will grant an audience."
"No. Send %STRING4 away."

@EMISSARYFORCE
@width=320
@title=%STRING0 Emissary
The %STRING1 emissary has nonetheless demanded an audience!

@GREETINGS00
@width=320
@title=%STRING0 Emissary
"Greetings from the most exalted %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS01
@width=320
@title=%STRING0 Emissary
"I bring tidings from %STRING1, ruler and %STRING2
of the %STRING3_._._."

@GREETINGS02
@width=320
@title=%STRING0 Emissary
"I bear a message from our most wise %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS03
@width=320
@title=%STRING0 Emissary
"I speak for %STRING5 who makes mortals tremble:
%STRING2 %STRING1 of the %STRING3_._._."

@GREETINGS10
@width=320
@title=%STRING0 Emissary
"O most untrustworthy leader of the evil ones,
hear now the most exalted %STRING1: %STRING2
of the %STRING3_._._."

@GREETINGS11
@width=320
@title=%STRING0 Emissary
"O treacherous one, hear now the words of %STRING1,
ruler and %STRING2 of the %STRING3_._._."

@GREETINGS12
@width=320
@title=%STRING0 Emissary
"Treacherous %STRING6! Prepare yourself for a message from
our most wise %STRING2: %STRING1
of the %STRING3_._._."

@GREETINGS13
@width=320
@title=%STRING0 Emissary
"Beware, most untrustworthy %STRING6.
I speak for %STRING5 who makes mortals tremble:
%STRING2 %STRING1 of the %STRING3_._._."

@NUCLEARWEAPONS
^
"Hear the words of the Galaxy's rightful Imperial Power!"


@YOURNUKES1
@width=320
@title=%STRING0 Emissary
"The days of Imperial dominance are over, we urge 
you as one civilized power to another, to give up
the concept of hegemony over known space!"

@YOURNUKES2
@width=320
@title=%STRING0 Emissary
"We see you have built up a semblence of Imperial
protocal but that does not mean you are an
Imperial Power. Do not cross swords with us for
we have no qualms about crushing you."

@NOEXCHANGEMAD
@title=%STRING0 Emissary
@width=320
"We have no interest in the primitive
science of your pathetic civilization."

@NOEXCHANGEMEDIUM
@title=%STRING0 Emissary
@width=320
"Our glorious science has advanced far beyond
anything you might comprehend.  We see little
point in wasting time with the likes of you."

@NOEXCHANGEWONDER
@title=%STRING0 Emissary
@width=320
"All of our great minds are too busy working
on our glorious project, %STRING1. Perhaps we
should speak again later."

@NOEXCHANGENOW
@title=%STRING0 Emissary
@width=320
"We have no interest in exchanging knowledge
at this time."

@EXCHANGEGIFT
@title=%STRING0 Emissary
@width=320
"Your primitive civilization has nothing to offer us
at this time.  However, we present you with the gift
of %STRING1 to help you modernize yourselves.

@EXCHANGEGIFT2
@title=%STRING0 Emissary
@width=320
"We are appalled at the pathetic state to which your
society has sunk. We have no choice but to present
you with the gift of %STRING1, which we hope will
help you modernize yourselves."

@SELLTECH
@title=%STRING0 Emissary
@width=320
"Your useless technology does not interest us.
However, we will sell you the secret of %STRING1
for the modest price of %NUMBER0 credits."

Never mind.
Pay %NUMBER0 credits.

@SELLTECH2
@title=%STRING0 Emissary
@width=320
"Our resources are stretched to the limit and we
have nothing to spare. We could, however, sell you
the secret of %STRING1 for the modest price of %NUMBER0 credits."

Never mind.
Pay %NUMBER0 credits.

@SYMPATHY
@title=%STRING0 Emissary
@width=320
"We sympathize with your plight, but there is
nothing we can do for you at this time."

@EXCHANGE0
@title=%STRING0 Emissary
@width=320
"We note that your incompetant scientists
has not even discovered %STRING1.  We desire
the secret of %STRING3.  Do you
care to exchange knowledge with us?"

"No. We do not need %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGE1
@title=%STRING0 Emissary
@width=320
"We are fascinated by your %STRING2
concept, %STRING3.  Will you tell us
of %STRING3 in exchange, perhaps, for
%STRING1?"

"No. We do not need %STRING1."
"Okay, let's exchange knowledge."

@EXCHANGEPETTY
@title=%STRING0 Emissary
@width=320
"We scoff at such petty knowledge.
Come back when you have something
worthwhile to offer."

@CANCELTREATY0
@title=%STRING0 Emissary
@width=320
"You are allied with our evil
adversaries: the %STRING1.  We
%STRING2 you cancel this alliance
at once!"

"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"

@CANCELTREATY1
@title=%STRING0 Emissary
@width=320
"You have made peace with our evil
adversaries: the %STRING1.  We
%STRING2 you cancel this treaty
at once!"

"Never! The %STRING1 are our friends."
"Yes! Let us teach the %STRING1 a lesson!"

@CANCELTREATY2
@title=%STRING0 Emissary
@width=320
"We are busily crushing our
mutual enemy, the %STRING1.  We %STRING2
you declare war on them at once and
assist us!"

"Never! The %STRING1 have done us no wrong."
"Yes! Let us teach the worthless %STRING1 a lesson!"


@CANCELALLIANCE0
@width=320
@title=Defense Minister
Our alliance with the %STRING1 has been cancelled.
All of our units in %STRING2 space have been
relocated to our nearest planets; %STRING2 units in
our space have been similarly relocated.

@CANCELALLIANCE1
@width=320
@title=Spies Report
The %STRING1 and %STRING3 have cancelled their
alliance.


@TRIBUTE0
@width=320
@title=%STRING0 Emissary
"You are unworthy to make peace
with us. However, we will agree
not to crush your puny civilization
in exchange for %NUMBER0 credits in tribute."

"We laugh at your empty threats."
Pay %NUMBER0 credits in tribute.


@TRIBUTE1
@width=320
@title=%STRING0 Emissary
"Your pathetic civilization is hardly
worth conquering.  We might
forego this pleasure for the time being
in exchange for %NUMBER0 credits in tribute."

"We laugh at your petty boasts."
Pay %NUMBER0 credits in tribute.

@TRIBUTE2
@width=320
@title=%STRING0 Emissary
"We are displeased that you continue to befoul lands which
are rightfully ours.  However, we will refrain from driving
you from this region in exchange for %NUMBER0 credits in
reparations."

"That is blackmail, and we will have none of it."
Pay %NUMBER0 credits reparations.

@TRIBUTE3
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, sees your civilization
as a minor province of our great %STRING3 empire.
Perhaps %STRING4 will suffer your continued independence
in exchange for %NUMBER0 credits."

"Never! We do not bow before tyranny and greed."
Pay %NUMBER0 credits.


@TRIBUTE8
@width=320
@title=%STRING0 Emissary
"Your decadent lifestyle makes us ill; we shall
not sit idly by while you plunder the quadrant's resources.
We insist that you share %NUMBER0 credits with us at once."

"Hah! We shall not waste good energy credits on you!"
Pay %NUMBER0 credits.

@TRIBUTE9
@width=320
@title=%STRING0 Emissary
"%STRING1, our mighty %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchange for %NUMBER0 credits."

"We are not %STRING1's personal financiers!"
Pay %NUMBER0 credits.


@TAKECIV0
@width=320
@title=%STRING0 Emissary
"Your civilization makes us laugh.
We will agree not to crush your
worthless civilization in exchange
for the secret of %STRING1."

"We ignore your hollow threats."
Give secret of %STRING1.


@TAKECIV1
@width=320
@title=%STRING0 Emissary
"We laugh at your excuse for a
civilization.  We will refrain
from crushing it underfoot if
you will give us the secret of
%STRING1."

"We are not intimidated by threats."
Give secret of %STRING1.

@TAKECIV2
@width=320
@title=%STRING0 Emissary
"We know you have knowledge of %STRING1.  Give
us the secret at once, or face the consequences!"

"Consequences, schmonsequences!"
Give secret of %STRING1.


@TAKECIV8
@width=320
@title=%STRING0 Emissary
"Your civilization's greatness is an example for
all, but our people grow jealous of your privileged
lifestyle.  Only the secret of %STRING1 will appease
them!"

"No. Your people are not ready for such knowledge."
Give secret of %STRING1.

@TAKECIV9
@width=400
@title=%STRING0 Emissary
"%STRING3, our great %STRING2, grows weary of
this tedious alliance.  Perhaps %STRING4 will see
fit to continue it in exchance for the secret
of %STRING1."

"Our secrets are our own, and ours they shall stay."
Give secret of %STRING1.

@OVERABARREL
@width=320
@title=%STRING0 Emissary
"Your petty grovelling pleases us, but our mercy
cannot be bought so cheaply.  You must also give us
the secret of %STRING1!"

"Hey! I thought we had a deal!"
Give secret of %STRING1.

@BEGONE0
@width=320
@title=%STRING0 Emissary
"Then we will have no more of this tiresome alliance!  Begone
from our territory at once!"

@BEGONE1
@width=320
@title=%STRING0 Emissary
"We will have no more of this tiresome alliance!  Begone
from our territory at once!"

@NOVIOLATORS
@width=320
@title=%STRING0 Emissary
"We have no troops in your territory."


@PROVOKE0
@width=320
@title=%STRING0 Emissary
"Our patience is exhausted.  We can no longer
tolerate your vile provocations.  Prepare for WAR!"

@PROVOKE1
@width=320
@title=%STRING0 Emissary
"We have had our fill of your impudence.
It is time for our mighty fleets to teach you a
lesson in humility. Prepare for WAR!"

@PROVOKE2
@width=320
@title=%STRING0 Emissary
"You have insulted us for the last time.  Now
you shall taste our phasers.  Prepare for WAR!"

@REJECT0
@width=320
@title=%STRING0 Emissary
"You reject our generous offer?
Your insolence must be punished.
Prepare for WAR!"

@RID0
@width=320
@title=%STRING0 Emissary
"We have decided to rid the universe
of your worthless existance.
Prepare for WAR!"

@ACCURSEDWALL
@width=320
@title=%STRING0 Emissary
"Were it not for the accursed diplomats,
we would soon teach you a lesson in manners."

@ACCURSEDUN
@width=320
@title=%STRING0 Emissary
"Be glad you have wield such great economic power for 
we would otherwise gladly teach you a lesson in manners."

@SENATEPEACE
@width=320
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a permanent peace treaty!

@SENATECEASE
@width=320
@title=Foreign Minister
The Senate meets with the %STRING1 Emissary
behind your back and signs a cease fire!

@WALLOVERPEACE
@width=320
@title=Defense Minister
Sire! We cannot maintain our war effort
against the wishes of the irritating diplomats.
Peace treaty signed!

@WALLOVERCEASE
@width=320
@title=Foreign Minister
Sire! We cannot conduct an offensive while
the interferring diplomats clamour for peace!
Cease fire signed!

@UNOVERPEACE
@width=320
@title=Foreign Minister
Economic blackmail leaves us no choice but
to accept a negotiated peace treaty.

@UNOVERCEASE
@width=320
@title=Foreign Minister
Economic blackmail leaves us no choice but
to accept a negotiated cease fire.

@PROPOSEALLIANCE
@width=320
@title=%STRING0 Emissary
"We see great opportunities for cooperation between
our two peoples.  Will you join a military alliance
with us, that we may present a united front against our
mutual enemies?"

"Yes, we shall gladly join such an alliance."
"Sorry, we cannot commit ourselves at this time."


@GRANTCEASE
@width=320
@title=%STRING0 Emissary
"Very well.  Since you have shown proper respect,
the %STRING1 may be willing to grant you a cease
fire."

"We gratefully and humbly accept."
"Never! We shall fight to the bitter end!"

@WALLCEASE
@width=320
@title=%STRING0 Emissary
"Though we dream of seeing your civilization in
ruins, we have no choice but to offer you a cease fire."

"Very well, we accept."
"Cowards! We shall fight to the bitter end!"

@PROPOSECEASE
@width=320
@title=%STRING0 Emissary
"The %STRING1 people grow weary of this endless war.
We suggest a cease fire."

"We accept--let us end this terrible war."
"Cowards! We shall fight to the bitter end!"


@PROPOSEPEACE
@width=320
@title=%STRING0 Emissary
"We have prepared a permanent peace treaty confirming the
friendship between our two peoples and fixing our mutual
borders for all time.  Will you sign it?"

"Yes, we welcome peace with the %STRING1."
"No, your terms are not acceptable."


@NOPEACE
@width=320
@title=%STRING0 Emissary
"So be it.  We warn you, however, that our
forces remain vigilant and we will brook no
aggression."



@OVERRULECEASE
@width=320
@title=Foreign Minister
You are overruled by the Senate. Cease fire signed!

@OVERRULEPEACE
@width=320
@title=Foreign Minister
You are overruled by the Senate. Permanent peace
treaty signed!

@ALLIANCE
@width=320
@title=%STRING0 Emissary
"We affirm this alliance of perpetual
cooperation, friendship, and mutual defense
between the people of the %STRING1 and
%STRING2 civilizations.  So let it be
written; so let it be done."

@TREATY
@width=320
@title=%STRING0 Emissary
"We affirm this treaty of eternal
friendship and goodwill between
the people of the %STRING1
and %STRING2 civilizations.  We shall
withdraw our forces from your territory
at once."

@CEASEFIRE
@width=320
@title=%STRING0 Emissary
"We pledge an immediate end to
hostilities between the %STRING1
and %STRING2 civilizations."

@CEASEEXPIRE
@width=320
@title=Foreign Minister
Our cease fire agreement with the %STRING1
has expired.

@APOLOGIZE
@width=320
@title=%STRING0 Emissary
"We humbly apologize for inadvertently violating
your territory.  Our troops have now been withdrawn and
shall trouble you no more."

@GIVECIV
@width=320
@title=%STRING0 Emissary
"End this war and we will share
with you the secret of %STRING1."

"We have no interest in %STRING1."
"Very well, we shall grant a cease fire."

@GIVECASH
@width=320
@title=%STRING0 Emissary
"In exchange for a cease fire we offer
you %NUMBER0 credits in tribute to your
manifest magnificence."

Reject offer
Sign cease fire

@GROVEL
@width=320
@title=%STRING0 Emissary
"Have mercy on our humble and peaceloving
civilization. We will give
you all of our credits (%NUMBER0) and
knowledge if you let us live in peace."

Reject offer
Sign cease fire

@CONTINUEWAR
@width=320
@title=%STRING0 Emissary
"Then so be it! Our armies are mobilized for WAR!
You will pay for your foolish pride!"


@CASHFORPEACE
@width=320
@title=%STRING0 Emissary
"Perhaps we could throw in %NUMBER0 credits
to make it worth your while...?"

Reject offer
Sign peace treaty


@ATTITUDEALLY
@width=320
@title=%STRING0 Emissary
"In spite of your condescending attitude,
we do not choose to cancel our alliance at
this time."

@ATTITUDEPEACE
@width=320
@title=%STRING0 Emissary
"In spite of your disrespectful
attitude, we will spare you from
the wrath of our mighty armies."

@ATTITUDE
@width=320
@title=%STRING0 Emissary
"We grow weary of your insolence.
Consider yourself warned."

@WELCOMEALLY
@width=320
@title=%STRING0 Emissary
"We most %STRING1 celebrate our eternal alliance
with the %STRING2 people and their most wise
and munificent leader: %STRING3 %STRING4."

@WELCOMEPEACE
@width=320
@title=%STRING0 Emissary
"We %STRING1 welcome the friendship of the
%STRING2 people and their most wise and
munificent leader: %STRING3 %STRING4."

@WELCOME
@width=320
@title=%STRING0 Emissary
"We %STRING1 appreciate this period of
understanding between our two peoples."

@HOWDYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2."

@HOWDYPEACE
@width=320
@title=%STRING0 Emissary
"We are always pleased to speak with our friends
the %STRING2."

@HOWDY
@width=320
@title=%STRING0 Emissary
"We shall gladly speak with our neighbors the %STRING2."

@DOODYALLY
@width=320
@title=%STRING0 Emissary
"We always welcome an opportunity to be of service
to our eternal allies the %STRING2.  Please be brief,
however, for time is short."

@DOODY
@width=320
@title=%STRING0 Emissary
"We shall grant you an audience, but do not waste
our valuable time."

@NOTORIOUSBIG
@width=320
@title=%STRING0 Emissary
"Your betrayal of the %STRING1 is legendary. Keep to your 
word and we shall be as brothers; betray us and we will remind 
you of the Klingon proverb - Revenge is dish best eaten cold."

@NOTORIOUSSMALL
@width=320
@title=%STRING0 Emissary
"Word of your ill-treatment of the %STRING1 has preceeded
you.  Should you think to do the same to us, know that we
shall resist bitterly!"

@NOTORIOUSHATE
@width=320
@title=%STRING0 Emissary
"We chortle at your cruel betrayal of our hated enemies
the %STRING1. Do not presume to treat us likewise,
however, for we are hardly so foolish."

@WORTHLESS
@width=320
@title=%STRING0 Emissary
"Though we sign this document, we are fully aware that
no agreement with you is worth the paper it is printed
on. You are foolish if you expect us to behave otherwise."

@OUTAHEREALLY
@width=320
@title=%STRING0 Emissary
"We are terribly sorry, but pressing matters of state
prevent us from granting an audience at this time."

@OUTAHERE
@width=320
@title=%STRING0 Emissary
"You have wasted enough of our valuable time with your
endless chatter. Now begone!"


@ALLYPLEA
@width=320
@title=%STRING0 Emissary
"Our war with the hated %STRING1 is not going well for us,
and we may not be able to hold out for much longer!  Please
send military help at once!"

@ALLYBRAG
@width=320
@title=%STRING0 Emissary
"We are pleased to report that we have the hated %STRING1
by the throat. Soon, we will begin our final offensive."

@DIPLOMACY
@width=320
@title=%STRING0 Emissary
You respond: "We..."

@DIPLOMACYMENU
"Consider this discussion complete."
"Suggest a permanent strategic alliance."
"Suggest a permanent peace treaty."
"Request a gift from you, our gracious allies."
"Demand tribute for our patience."
"Insist that you withdraw your troops."
"Cancel this worthless alliance."
"Have a proposal to make..."
"Wish to offer you a gift..."

@TREATYMENU
@width=320
@title=%STRING0 Emissary
Pick a treaty proposal:

@TREATYOPTIONS
Never mind.
Propose military alliance.
Propose permanent peace treaty.
Threaten to cancel alliance.
Threaten to attack.
Demand withdrawal of troops.
Cancel alliance.
Cancel peace treaty.


@FAVORMENU
@width=320
@title=%STRING0 Emissary
Pick a proposal to make:

Never mind.
Ask to exchange knowledge.
Ask to declare war against an enemy.
Ask to share galactic maps.


@GIFTMENU
@width=320
@title=%STRING0 Emissary
Pick a gift to offer:

Never mind.
Offer knowledge.
Offer energy.
Offer military unit.

@ALLIANCENOBETRAY
@width=320
@title=%STRING0 Emissary
"Do you take us for fools?  We know full well
what happens to your so-called 'friends'."

@NOBETRAYWEAK
@width=320
@title=%STRING0 Emissary
"Though we admire your greatness, we cannot help but
notice that those who sign agreements with you often
meet with unfortunate accidents.  Therefore we must
respectfully decline."


@ALLIANCENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We shall not become slaves of the decadent
%STRING1 empire."

@ALLIANCENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. We do not wish to associate with your
pathetic %STRING1 civilization."

@ALLIANCENOSMALL
@width=320
@title=%STRING0 Emissary
"No. Your weak civilization has nothing to offer us."

@ALLIANCENOTHANKS
@width=320
@title=%STRING0 Emissary
"The great %STRING2 civilization can protect its own
borders.  With our mighty armies and few enemies, we have
little need for an alliance."

@ALLIANCENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but at present we do not have
time to discuss it."

@PERHAPSTHROWIN0
@width=320
@title=%STRING0 Emissary
"Perhaps if you could throw in %NUMBER0 credits, we would
have a deal . . ."

Reject offer.
Throw in %NUMBER0 credits.

@PERHAPSTHROWIN1
@width=320
@title=%STRING0 Emissary
"A fine idea! Now, will you throw in %NUMBER0 credits to
sweeten the pot?"

Reject offer.
Throw in %NUMBER0 credits.


@PERHAPSSECRET0
@width-320
@title=%STRING0 Emissary
"Perhaps if you would give us the secret of %STRING3,
we would have a deal . . ."

Reject offer.
Give secret of %STRING3.


@PERHAPSSECRET1
@width-320
@title=%STRING0 Emissary
"A worthy idea.  By the way, we have always admired
the %STRING1 art of %STRING3.  Will you teach it
to us?"

Reject offer.
Give secret of %STRING3.


@PERHAPSSOLIDARITY
@width=320
@title=%STRING0 Emissary
"Very well.  But you must prove your worthiness
by declaring war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! We will gladly crush the %STRING4 for you!"

@PERHAPSPROVEIT
@width=320
@title=%STRING0 Emissary
"Excellent! Now, you must prove your worthiness
by declaring war on our hated enemies the %STRING4."

"You go too far, friend."
"So be it! Let us teach the %STRING4 a lesson!"

@PERHAPSDIDNTPROVE
@width=320
@title=%STRING0 Emissary
"Then be off with you!"

@PERHAPSTHANKSANYWAY
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then we thank you for your gift but we shall not sign
this document."

@PERHAPSBYE
@width=320
@title=%STRING0 Emissary
"Ah, so your professed friendship is only skin-deep?
Then be off with you!"

@PEACENOBETRAY
@width=320
@title=%STRING0 Emissary
"Negotiations are futile now. Our great
leader wouldn't give you the time of day
at this juncture."

@PEACENOWINNING
@width=320
@title=%STRING0 Emissary
"No. We will not be manipulated to serve your
Machiavellian plans."

@PEACENODISLIKE
@width=320
@title=%STRING0 Emissary
"No. Your puny civilization is unworthy to
make peace with us."

@PEACENOPATIENCE
@width=320
@title=%STRING0 Emissary
"Your offer is intriguing, but for now we cannot be bound
by permanent agreements."

@GIVEMORECIV
@width=320
@title=%STRING0 Emissary
"As a sign of our friendship, we shall
share with you the secret of %STRING1."

@GIVEMORE
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 credits
in tribute to your peaceful nature."

@GIVEMOREALLY
@width=320
@title=%STRING0 Emissary
"We present you with a gift of %NUMBER0 credits
in recognition of the ancient friendship
between our peoples."

@TAUNTALLY
@width=320
@title=%STRING0 Emissary
"Your greed and sniveling make us ill.  Consider
this alliance dissolved!"

@FEEBLEALLY
@width=320
@title=%STRING0 Emissary
"Our patience wears thin.  Do not press your luck, friend."

@FEEBLE
@width=320
@title=%STRING0 Emissary
"We ignore your feeble threats."

@CANCELALLY
@width=320
@title=%STRING0 Emissary
"Then consider our alliance dissolved.  But we
shall long remember this hateful day!"

@CANCELOURPEACE
@width=320
@title=%STRING0 Emissary
"Then consider our peace treaty null and void.  But
we shall long remember this treachery!"

@MUSTATTACK
@width=320
@title=%STRING0 Emissary
"You must attack the evil . . ."

Never mind.

@NOCONTACT
@width=320
@title=%STRING0 Emissary
"We have no contact with the %STRING1."

@ATWAR
@width=320
@title=%STRING0 Emissary
"We are already at war with the worthless %STRING1."

@MERCENARY
@width=320
@title=%STRING0 Emissary
"We will ruthlessly smite the evil
%STRING1 in exchange for
%NUMBER0 credits to cover our expenses."

"Never mind."
"Yes, we will gladly pay."

@CYBERCOP
@width=320
@title=%STRING0 Emissary
"We will mercilessly destroy the evil
%STRING1 if you will teach us the
secrets of %STRING2 and %STRING3."

"Never mind."
"Yes, we will gladly teach you."

@ETERNALALLIES
@width=320
@title=%STRING0 Emissary
"What!? We shall never attack our eternal
allies the %STRING1! That is, unless you
happen to have %NUMBER0 credits..."

"Never mind."
"How fortunate that we have %NUMBER0 credits right here!"

@HELLNOWEWONTGO
@width=320
@title=%STRING0 Emissary
"Though your offer is tempting, we cannot spare
the necessary forces from our garrisons.  Your past
record indicates that to deplete these forces would
be most unwise."

@UNFORTUNATE
@width=320
@title=%STRING0 Emissary
"Unfortunately, your energy reserve does
not contain sufficient joules to
support your extravagant promises."

@MERCDECLARE
@width=320
@title=Foreign Minister
%STRING1 declare war on the %STRING2.

@MERCBETRAYALLY
@width=320
@title=Foreign Minister
%STRING1 intelligence has discovered our betrayal!  The %STRING2
have cancelled their alliance with us.

@MERCBETRAY
@width=320
@title=Foreign Minister
%STRING1 intelligence has discovered our betrayal!  The %STRING2
have declared war on us!

@MAPNO
@width=320
@title=%STRING0 Emissary
"We have no need for your useless
%STRING1 maps."

@MAPYES
@width=320
@title=%STRING0 Emissary
"Very well, we shall exchange our stellar
maps with yours."

@KNOWNO
@width=320
@title=%STRING0 Emissary
"Hah! We have no need of your pathetic
%STRING1 'science.'"

@TECHGIFT
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.

@TECHGIFT2
@width=320
@title=%STRING0 Emissary
"Will you teach us the secret of %STRING1 in
exchange for our goodwill?"

"No, sorry."
Give secret of %STRING1.
"No, but are you interested in %STRING2?"

@MILITARYNO
@width=320
@title=%STRING0 Emissary
"Our mighty %STRING1 armies have no need
for your inferior military equipment."

@MILITARYNONE
@width=320
@title=Civ Rules: Military Gifts
You can give military units to another power only if
you have them available in one of your planets.

@MILITARYSOURCE
@width=320
@listbox=12
@title=Select Source Planet For Gift

@BREAKTHROUGH
@width=320
@title=Breakthrough!
Your gift has caused a breakthrough in %STRING1 science!

@WASTING
@width=320
@title=%STRING0 Emissary
"Then cease wasting our time!"

@ACCEPT
@width=320
@title=%STRING0 Emissary
"The ancient and glorious %STRING1 civilization gratefully
accepts your gift."

@MONEYGIFT
@width=320
@title=%STRING0 Emissary
"What sort of gift did you have in mind?"

"Never mind."


@PATIENCEALLY
@width=320
@title=%STRING0 Emissary
"We have enjoyed this tete-a-tete, but we must
now attend to several pressing affairs of state.
Goodbye for now."

@PATIENCE
@width=320
@title=%STRING0 Emissary
"We have no more time to waste with you at present,
as we must attend to several pressing affairs of state."

@NEARCITY
@width=320
@title=%STRING0 Emissary
"If you do not leave the vicinity of %STRING1 immediately,
we shall send our mighty armies to drive you out."

@ADMIRECITY
@width=320
@title=%STRING0 Emissary
"We see that your troops have turned their greedy
eyes towards our glorious colony of %STRING1.  We
demand that you withdraw them immediately!"

@PLEASECITY
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1."

@PLEASECITIES
@width=320
@title=%STRING0 Emissary
"As a gesture of goodwill between our
peoples, we kindly ask that you withdraw your troops
from the vicinity of %STRING1 and all other %STRING2
planets."


@TERMS
@width=320
@title=Foreign Minister
Remember, Sire, that by the terms of our recently-signed
peace treaty with the %STRING2, we must immediately withdraw
all of our military units from the vicinity (two square
radius) of %STRING1 and all other %STRING3 planets.


@INTRUDERS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other planets.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"

@INTRUDER
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our colony
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!"


@VIOLATOR
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of our colony
of %STRING1.  By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

Withdraw troops to nearest planet.
"No! We renounce this worthless treaty!"

@VIOLATORS
@width=320
@title=%STRING0 Emissary
"Your troops have violated the territory of %STRING1
and other planets. By the terms of our peace treaty, you
must withdraw immediately or face the consequences!
Will you comply?"

"Our apologies.  We shall withdraw."
"No! We renounce this worthless treaty!"

@VIOLATE
@width=320
@title=%STRING0 Emissary
"So be it! %STRING1 shall long remember your treachery!
Prepare yourself for ANILHILATION!"

@WITHDRAWN
@width=320
@title=Foreign Minister
%NUMBER0 offending units have been withdrawn to our
nearest planets.

@WITHDRAWN1
@width=320
@title=Foreign Minister
One offending unit has been withdrawn to our
nearest planet.


@HELPME
@width=320
@title=%STRING0 Emissary
"Our civilization is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 credits to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPME2
@width=320
@title=%STRING0 Emissary
"Our civilization is threatened by the
evil %STRING1. Will you ally with us to
help repel their unprovoked aggression?
We will send you %NUMBER0 credits and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and galactic domination!
Won't you instead ally with us to
save the quadrant from their cruel aggression?
We will send you %NUMBER0 credits to cover your
expenses."

"No, sorry, tough luck."
Yes, declare war on %STRING1.

@HELPMEINSTEAD2
@width=320
@title=%STRING0 Emissary
"Your so-called allies, the evil %STRING1,
are bent on conquest and galactic domination!
Won't you instead ally with us to
save the quadrant from their cruel aggression?
We will send you %NUMBER0 credits and teach you
the secret of %STRING2."

"No, sorry, tough luck."
Yes, declare war on %STRING1.


@CRUSADE
@width=320
@title=%STRING0 Emissary
"We invite you to join our crusade to
rid the galaxy of the evil %STRING1.
We will %STRING2 alliance
for the duration of the hostilities."

"No, not interested."
Yes, declare war on %STRING1.

@JIHAD
@width=320
@title=%STRING0 Emissary
"You have allied with our hated enemies the
%STRING1, but anyone can see that we have much
more to offer your great civilization.  Join
us in crushing the %STRING1 and we shall rule
the quadrant together!"

"No, not interested."
Yes, declare war on %STRING1.

@GAPE
@width=320
@title=%STRING0 Emissary
"You are invited to gape with
awe and amazement as the
%STRING1 demonstrates the wonders
of %STRING2. Absolutely
no Data Cards will be allowed."

@ANNOYALLIED
@width=320
@title=Foreign Minister
We are currently allied with the %STRING1!
Although our units can move through our ally's
territory, they cannot enter the same square as our ally's
units and colonies.  Nor can we have combat with allied
units.  Alliances can only be cancelled during diplomatic
negotiations.

@ANNOYPEACE
@width=320
@title=Foreign Minister
We have signed a peace treaty with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Break treaty.


@ANNOYVASSAL
@width=320
@title=Foreign Minister
We have accepted tribute from the %STRING1!
Our reputation will be damaged if we attack them
so soon!

Cancel action.
Continue anyway.


@ANNOYCEASE
@width=320
@title=Foreign Minister
We have signed a cease fire with the %STRING1!
Our reputation will be damaged if we break it!

Cancel action.
Violate cease fire.

@ANNOY
@width=320
@title=Foreign Minister
Shall we declare war on the %STRING1?

Cancel action.
Declare war.

@OVERRULE
@width=320
@title=Foreign Minister
You are overruled by the Senate!  Action cancelled.

@TAXES
@width=320
@title=Domestic Advisor
Warning: Funds are running low.
Perhaps we should raise our tax
rate or hire some tax collectors.

Continue
Change Tax Rate

@SPYMENU
@width=320
@title=%STRING0 %STRING1 arrives in %STRING2

@SPYOPTIONS
Activate Informant Network
Investigate Planet
Steal Technology
Industrial Sabotage
Poison Water Supply
Plant Genesis Device
Incite a Revolt

@SABOTAGEOPTIONS
@width=320
@title=Spy Options
@options
Capture Unit.
Sabotage Unit.

@BLEWITUP
@width=320
%STRING0 %STRING1 sabotaged by %STRING2 %STRING3!

@BOND007
@width=320
@title=Intelligence Advisor
Our R2 Droid has escaped, and achieved veteran status!
They have returned to %STRING1 to recuperate.

@BOND
@width=320
@title=Intelligence Advisor
Our R2 Droid has escaped unharmed!
They have returned to %STRING1 to recuperate.

@BONDGLORY
@width=320
@title=Intelligence Advisor
Our R2 Droid was captured after completing its mission!

@NAILED
@width=320
@title=Intelligence Advisor
Our R2 Droid was captured before completing its mission!

@ENEMYEMBASSY
@width=320
@title=Foreign Minister
%STRING0 establish embassy.

@ENEMYINVESTIGATE
@width=320
@title=Foreign Minister
The %STRING0 have investigated %STRING1.

@STEALSPECIFIC
@width=320
@title=Spy Orders
Shall our R2 Droid attempt to steal a specific
technological advance?

No, any will do.
Yes.

@STEALHARD
@width=320
@title=Spy Orders
The %STRING0 of %STRING1 are vigilant and wary, Sire.
Shall our R2 Droid attempt to steal technology 
anyway (cannot attempt to steal a specific technology).

Never mind.
Yes, make the attempt.

@STEAL
@width=320
@title=Intelligence Advisor
%STRING0 steal %STRING1.

@NOSTEAL
@width=320
@title=Intelligence Advisor
No new technology found.

@SABOTAGESPECIFIC
@width=320
@title=Spy Orders
Shall we give our R2 Droid a primary target,
or tell them to use their own judgement.

Use the commanders judgement.
Give primary target.

@SABOTAGEHARD
@width=320
@title=Intelligence Advisor
Attempting sabotage in an enemy capital, or against
planets with tachyon detection grids is very risky!

Cancel action.
Proceed.

@SABOTAGENO
@width=320
@title=Intelligence Advisor
Our R2 Droid reports that the enemy planet is 
surrounded by advanced detection and defense 
installations! No sabotage is possible.


@SABOTAGE
@width=320
@title=Select Primary Target
@listbox

@SABOTAGEONE
@width=320
@title=Intelligence Report
%STRING0 destroyed!

@SABOTAGETWO
@width=320
@title=Intelligence Report
%STRING0 production sabotaged!


@PRETEXTALLIED
@width=320
@title=Galactic Incident!
This act of espionage by the %STRING0 gives
us a valid pretext to cancel our alliance with
them!

No we still need the alliance.
Cancel alliance.

@PRETEXT
@width=320
@title=Galactic Incident
This act of espionage by the %STRING0 gives
us a valid pretext to declare war!

No, the time is not right.
Declare war on %STRING0.


@INCIDENT
@width=320
@title=Intelligence Advisor
This could cause an Galactic incident if
we are detected! Continue anyway?

Cancel action.
Continue.


@MAJORINCIDENT
@width=320
@title=Intelligence Advisor
This could cause a MAJOR Galactic incident if
we are detected! Continue anyway?

Cancel action.
Continue.



@INCIDENTALLIED
@width=320
@title=Subspace Broadcast
Galactic Incident!
%STRING1 cancel alliance with %STRING0
over espionage furor!

@WIMPOUT
@width=320
@title=%STRING0 Emissary
"Although you are our friends and allies,
industrial espionage cannot be tolerated.
We shall overlook this minor incident, but do not
let it happen again."

@INCIDENTWAR
@width=320
@title=Subspace Broadcast
Galactic Incident!
%STRING1 declare war on %STRING0
over espionage furor!

@INCIDENTTERROR
@width=320
@title=Subspace Broadcast
Galactic Incident! %STRING1 publicly condemn
%STRING0 terrorism.

@SENATESCANDAL
@width=320
@title=Subspace Broadcast
Scandal in the Senate! %STRING0
government falls!

@DISSIDENTS
@width=320
@title=Intelligence Advisor
Dissidents in %STRING0 will
revolt for %NUMBER0 credits.

@DISSIDENTOPTIONS
Never mind.
Incite revolt.
Incite revolt (causes incident).
Subvert planet (Creditsx2, no incident).

@CIVILWAR
@width=320
@title=Civil War!
%STRING0 rebel! Civil War in %STRING1.
%STRING2 influence suspected.

@USEWEAPONS
@width=320
@title=Defense Minister
%STRING0 use the Genesis Torpedo!

@SDI
@width=320
@title=Defense Minister
DNA Shield in %STRING0 thwarts Genesis attack!

@PLANTEDNUKE
@width=320
@title=Subspace Broadcast
Mysterious Gensis Detonation in %STRING0!

@PLANTEDNUKE2
@width=320
@title=Nuclear Terrorism!
Geneisis Detonation in %STRING0!  %STRING1 agents
caught red-handed moments before blast!
Major Galactic Incident--All powers declare
war on %STRING2!

@WATERSUPPLY
@width=320
@title=Water Supply Poisoned!
%STRING0 water supply poisoned!  %STRING1
agents suspected.

@DESERT
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 prefix code needs %NUMBER0 credits to unlock.

@DESERT2
@width=320
@title=Intelligence Advisor
%STRING0 %STRING1 prefix code needs %NUMBER0 credits to unlock.

Forget it.
Pay %NUMBER0 credits.

@DESERTED
@width=320
@title=Defense Minister
%STRING0 %STRING1 captured by %STRING2!


@ALREADYSOLD
@width=320
@title=Domestic Advisor
You cannot sell more than one of a planet's improvements
in a single turn.

@PARTISANS
@width=320
@title=Defense Minister
Desperate %STRING0 resistance fighters organize themselves near
%STRING1!


@REPORTSCIENCE
@width=540
@title=Science Advisor Report
@listbox=12
@columns=3
@button=Info
@button=Goal
^Researching: %STRING0 (%NUMBER0 of %NUMBER1)
^Discoveries every %NUMBER2 turns.
^
^^Civilization Advances Achieved:

@SUPPLYSEARCH
@width=480
@title=Select Cargo Type For Inquiry
@columns=2

@SUPPLYSHOW
@width=480
@title=Planets Trading In %STRING0
@listbox

@SUPPLYNONE
@width=480
@title=Planets Trading In %STRING0
We know of no planets trading in %STRING0 at
this time.

@REPORTTRADE
@width=480
@title=Trade Advisor Report
@button=Supply And Demand
@listbox

@REPORTCITY
@width=540
@title=Planet Status Report
@listbox


@REPORTATTITUDE
@width=540
@title=Attitude Survey
@listbox


@REPORTFOREIGN
@width=580
@title=Foreign Minister
@listbox=7
@button=Check Intelligence
@button=Send Emissary
Sire, our power is %STRING0 and our reputation is %STRING1.

@NOFOREIGN
@width=320
@title=Foreign Minister
We have not yet made contact with any other races.


@REPORTINTELL
@width=580
@listbox=4
@columns=3
@title=Intelligence Report: %STRING0
@button=Planet List

@INTELLCITY
@width=320
@listbox=12
@title=Planet List: %STRING0



@REPORTWONDER
@width=540
@title=Galactic Wonders
@listbox


@WONDERS
WONDERS OF THE GALAXY
.
.
.


@AMBASSADORS
@width=320
@title=Foreign Minister
%STRING1 agree to an exchange of ambassadors.

@ENDWONDER
@width=320
@title=Science Advisor
%STRING0 cancels the effect of %STRING1.


@FEARWARMING
@width=320
@title=Subspace Broadcast
Eminent scientists lament that the widespread use of
hyperspace as a source of energy. Many predict the end 
of life in the galaxy as we know it.

@GLOBALWARMING
@width=320
@title=Subspace Broadcast
The frequent use of hyperspace as a source of energy 
has caused the ripping of the time-space continuim. 
The resulting orbital and rotaional shifts are rendering
severla planets uninhabitable. 

@SCHISM
@width=400
@title=Defense Minister
The %STRING0 empire is swept by
Civil War triggered by the fall
of their capital! When the dust
settles the empire has been split
into loyal (%STRING0) and
rebel (%STRING1) factions.

@FERTILE
@width=420
@title=Domestic Advisor
The population of the %STRING1 empire
now exceeds %STRING2 million.

@CARAVANMENU
@width=320
@title=%STRING0 Cargo Options

@CARAVAN
@width=420
@title=Trade Route
%STRING0 cargo from %STRING1 arrives in %STRING2.
Trade route established.  Revenue: %NUMBER0 credits.

@FOODCARAVAN
@width=420
@title=Trade Route
Food Pod from %STRING1 arrives in %STRING2.
Citizens plan feast in celebration.

@CARAVANHOME
@width=420
@title=Civ Rules: Trade units
You cannot change the home planet of a trade unit.

@CARAVANOTHER
@width=420
@title=Trade Route
%STRING0 %STRING1 cargo from %STRING2 arrives
in %STRING3.  %STRING1-%STRING4 trade route established.

@CARAVANBUILT
@width=420
@title=Cargo Pod
@button=Supply And Demand
%STRING0 builds %STRING1.  What trade goods shall
it carry?

@CARACONFIRM
@width=320
@title=Cargo Pod
@button=Confirm and Zoom
Confirm %STRING0 cargo pod?

Confirmed.
Reconsider.

@CITYINFO
@width=320
@title=%STRING0 (%STRING1 city)
Demands %STRING2, %STRING3, and %STRING4.

@STARTWONDER
@width=320
@title=Intelligence Report
The %STRING1 have undertaken a great
project: %STRING2!

@SWITCHWONDER
@width=320
@title=Intelligence Report
The %STRING1 have changed projects
from %STRING2 to %STRING3!

@ABANDONWONDER
@width=320
@title=Intelligence Report
The %STRING1 have abandoned their
great project, %STRING2.

@ALMOSTWONDER
@width=320
@title=Intelligence Report
The %STRING1 have nearly completed
their great project, %STRING2.

@STILLWONDER1
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, on one other planet!

@STILLWONDER2
@width=320
@title=Spies Report
The %STRING1 continue to build their
great project, %STRING2, on %NUMBER0 other planets!

@CAPTUREWONDER
@width=320
@title=Defense Minister
Our forces have captured %STRING2%STRING1!

@LOSTWONDER
@width=320
@title=Defense Minister
We have lost control of %STRING2%STRING1!

@ACTIVATEALLY
@width=320
@title=Foreign Minister
%STRING1 activate their alliance with the
%STRING2.  %STRING2 declare war on %STRING3!

@ALLYHELPS
@width=320
@title=Foreign Minister
The %STRING2 have announced that they will
come to our aid by declaring war on the
%STRING3!


@MILITARYAID1
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1
to the %STRING2 to help them in their war
against us!

@MILITARYAID2
@width=320
@title=Defense Minister
The %STRING0 have sent %STRING1 to %STRING2 to
help us in our war against the %STRING3.


@GOTO
@width=480
@title=Select Destination for %STRING0
@button=All Players
@listbox

@PARADROP
@width=320
@title=The FORCE Assisted Attack!
%STRING0 %STRING1 make long range surprise
assault near %STRING2!

@PARADROPRULES1
@width=320
@title=Civ Rules: FORCE Assisted Attack
This unit has already moved this turn.
A unit can only initiate a FORCE Assisted 
Attack at the beginning of its turn.

@PARADROPRULES2
@width=320
@title=Civ Rules: FORCE Assisted Attack
This FORCE enabled unit is not in a planet or forward 
base square. In order to make a long range assault, 
the unit must begin its turn on a friendly planet or base.

@PARADROPTARGET
@width=320
That is an Space square.
FORCE enabled units may only target unoccupied 
(or friendly-occupied) Planet squares within %NUMBER0 spaces 
of the unit.

@PARADROPTARGET1
@width=320
@title=Civ Rules: Ranged Beam-Ins
That square is out of range.
FORCE assisted assaults may only target unoccupied 
(or friendly-occupied)planet squares within %NUMBER0 spaces 
of the unit.

@PARADROPTARGET2
@width=320
@title=Civ Rules: Ranged Beam-Ins
FORCE assisted assaults may only target unoccupied 
(or friendly-occupied)planet squares within %NUMBER0 spaces 
of the unit.

@INCORRUPTIBLE
@width=320
@title=Civ Rules: Syndicated Empires
The armed forces of a Syndicate are
immune to capture.

@NOREVOLT
@width=320
@title=Civ Rules: Syndicated Empires
The planets of a Syndicate cannot be
subverted or incited to revolt.

@UNFORCE
@width=320
@title=Foreign Minister
Economic considerations force %STRING1 to make 
peace with %STRING2!

@WALLFORCE
@width=320
@title=Foreign Minister
Diplomatic considerations force %STRING1 to make 
peace with %STRING2!


@MISSILEATTACK
@width=320
@title=Defense Minister
%STRING1 attack near %STRING0!

@PEARLHARBOR
@width=320
@title=Defense Minister
%STRING0 %STRING1 catches %STRING2 starships in orbit!

@AUTOMONARCHY
@width=440
@title=Civ Rules: Governments
You have just acquired knowledge of a new form of government,
FEDERATION. To switch governments you must have a Revolution 
(select "Revolution" from the Kingdom menu); this entails a 
brief period of Anarchy.
^
Switching to a more advanced form of government may
improve the productivity of your people; it may also help
to stem corruption and waste.  Would you like to hold a
revolution now?

Not just yet.
Begin revolution.

@AUTOREV
@width=320
@title=Civ Rules: Governments
After discovering the advance %STRING0, you may switch to 
the government associated with the race the advance belongs 
to. Your current government is %STRING1. Do you wish to 
begin a revolution in order to switch government types?

No, %STRING1 is working out fine.
Begin revolution.

@BATTERY
@width=320
@title=Defense Minister
%STRING1 in %STRING2 doubles defense strength!

@BATTERY2
@width=320
@title=Defense Minister
%STRING1 and %STRING3 in %STRING2 quadruple defense strength!

@SCRAMBLE
@width=320
@title=Defense Minister
%STRING0 %STRING1s scramble to protect %STRING2!

@AMPHIBMOTIZE
@width=320
@title=Defense Minister
%STRING1 %STRING2 makes Orbital Assault!

@CITYMODAL1
@width=400
@title=Planet Window
@button=Close Planet Window
You must close the Planet Window before the game can proceed.

@CITYMODAL2
@width=400
@title=End of Turn Update
@button=Proceed
Right now you may only interact with the Planet Screen.
Use any "Proceed" button when you are ready to continue.

@UPGRADED
@width=320
@title=Domestic Advisor
Production orders in %STRING0 upgraded
from %STRING1 to %STRING2.

@UPGRADE
@width=320
@title=Domestic Advisor
%STRING2 upgrades all %STRING0 to %STRING1.

@ASTRONAUTS
@width=320
@title=Science Advisor
Astronauts bring back photos of Earth from space!

@LONGMOVE
@width=320
@title=Long Unit Move
Continue moving unit?

Yes
No

@GHOSTTOWN
@width=320
@title=Domestic Advisor
%STRING0 is about to build %STRING1, but it
is only a size 1 colony.  Continue anyway?

Delay Engineer production.
Build Engineer anyway (disbands colony).

@EXPEL
@width=320
@title=Captured %STRING0 %STRING1
@options
Expel %STRING1.
Attack %STRING1.
Never mind.

@NOEXPEL
@width=320
@title=Civ Rules: Diplomatic Immunity
%STRING1 units may only be expelled when they
are in your territory, which is in this case defined
as being nearer to one of your planets than to one
of their own.

@UPYOURS
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled!  %STRING0 ambassador
issues statement of protest.

@UPYOURSTOO
@width=320
@title=Foreign Minister
%STRING0 %STRING1 expelled.  %STRING0 ambassador
issues apology.

@UPMINE
@width=320
@title=Foreign Minister
The %STRING2 have expelled our %STRING1.  Our ambassador
has issued the usual statement of protest.  The %STRING1
has been returned to %STRING3.

@SPACERACE
@width=320
@title=Science Advisor
%STRING0 build space ship!

@SPACESHIP
@width=480
@title=Spaceship Report
@listbox
^^%STRING0.S.S. %STRING1 (%STRING2)

@LAUNCH
@width=320
@title=Science Advisor
Confirm spaceship launch.
(%NUMBER0%% chance of success)

No Launch.
Launch CONFIRMED!

@LAUNCHED
@width=320
@title=Science Advisor
%STRING0 LAUNCH space ship!
Estimate arrival in %NUMBER0.

@COMPONENT
@width=320
@title=Select Spaceship Component
@options
Propulsion (%NUMBER0 so far)
Fuel       (%NUMBER1 so far)

@MODULE
@width=320
@title=Select Spaceship Module
@options
Habitation   (%NUMBER0 so far)
Life Support (%NUMBER1 so far)
Solar Panel  (%NUMBER2 so far)

@NOFURTHER
@width=320
@title=Science Advisor
No further %STRING0 required.

@SPACESHIPS
@width=320
@title=View Which Spaceship
@options

@EAGLEHASLANDED
@width=320
@title=Science Advisor
%STRING0 spaceship arrives on Alpha Centauri!

@SPACERETURNS
@width=320
@title=Science Advisor
%STRING0 spaceship returns to earth.

@SPACEDESTROYED
@width=320
@title=Science Advisor
%STRING0 spaceship destroyed.

@HISTORY
@width=480
@title=Civilization II
^^%STRING1 completes his/her epic history:
^^'The %STRING2 Powers of the Alpha Quadrant'

@HISTORIANS
9
Lorenz Hurlothrumb
Maxina Sensis
Chandrex Grenn
Collus
Na-Coth Deamos
Luthos Garral
Dassid Creear
Trem DeSelvaine
Tolum Harous

@HISTORIES
WEALTHIEST
MOST POWERFUL
MOST ADVANCED
HAPPIEST
LARGEST

@HISTORYRANK
Glorious
Great
Fine
Mediocre
Puny
Pathetic
Hopeless

@ALLOWUN
@width=320
@title=Defense Minister
The Senate chooses to allow the action under 
the guise of a "peacekeeping" mission.

@ALLOWAGGRESSOR
@width=320
@title=Defense Minister
Previous %STRING0 aggression against us
convinces the Senate to allow this action.

@ALLOWHAWKS
@width=320
@title=Defense Minister
Hawk Party derails attempted Senate interference.
Action confirmed!

@CONTINUEUN
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued "peacekeeping" action against the %STRING1.

@CONTINUEHAWKS
@width=320
@title=Defense Minister
The Senate passes a resolution supporting
continued action against the %STRING1.

@RANSOMCITY
@width=320
@title=Defense Minister
The leader of the Rebel %STRING0 has sent us
a message: "We shall mercilessly sack the planet
of %STRING1 unless you pay us %NUMBER0 credits at once!"

"Do your worst!"
Pay %NUMBER0 credits.

@NOAIRPORT
@width=320
@title=Civ Rules: Hyper Space Gate
Units may only travel unassisted through
Hyper Space via planets with Hyper Space Gates.

@NOAIRPORT2
@width=320
@title=Civ Rules: Hyper Space Gate
None of your other planets have Hyper Space 
Gates! Units may only travel unassisted through
Hyper Space via planets with Hyper-Space Gates.

@AIRLIFTSELECT
@width=440
@listbox=12
@title=Select Targeting Coordinates For HS Gate

@AIRLIFT
@width=320
@title=Defense Minister
Hyperspace transit from %STRING0 to %STRING1 completed!

@SHOTDOWN
@width=320
@title=Defense Minister
The %STRING0 intercepted our unit while it was
exiting the Hyper Space Gate!

@ALREADYAIRLIFT
@width=320
@title=Civ Rules: Hyper Space Gate
The planet of %STRING0 has already activated its
Hyper Space Gate once this turn. It needs time
to recharge for a second activation.

@WESHOT
@width=320
@title=Defense Minister
Our forces have destroyed an enemy unit which
exited Hyper Space at %STRING0 during its arrival!

@WESAW
@width=320
@title=Defense Minister
We have detected an enemy Hyper Space Gate
activation on the planet of %STRING0!

@ENEMYFIGHTERS
@width=320
@title=Defense Minister
Enemy units are based near our retrieval planet. They
could interfere with our Hyper Space transport!

Cancel Hyper Space Order.
Proceed.

@LIFTSHIP
@width=320
@title=Civ Rules: Hyper Space Gate
Only ground units can use the Hyper Space Gate.
Space worthy vessels are too big to use the Gate.

@LIFTPLANE
@width=320
@title=Civ Rules: Hyper Space Gate
Short ranged strike craft are too fragile to use
the Hyper Space Gate. They should be transferred
by using a carrier or frigate.

@PILLAGEWHAT
@width=320
@title=Defense Minister
What should we destroy?

@PILLAGEMENU
Quantum Conduits
Energy Conduits
Mine
Forward Base
Fortress
HS Beacon
Nav Beacon

@ALLIEDREPAIR
@width=320
@title=Defense Minister
The %STRING1 have helped to repair our %STRING2.

@CANESCAPE
@width=320
@title=Defense Minister
Sire, our capital is being overrun! Shall we pay
%NUMBER0 credits to evacuate the government to %STRING1 
while there is still time?

Alas, we cannot afford it.
Yes, pay %NUMBER0 credits.

@ESCAPE
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!

@ESCAPE2
@width=320
@title=Defense Minister
%STRING2 government escapes to %STRING1!
Evacuation cost: %NUMBER0 credits.


@AQUEDUCT
@width=520
@title=Civ Tutorial: Aqueducts
The large population of %STRING0 is beginning to strain
the nearby resources. Once a colony reaches size %NUMBER0 
it cannot grow further unless you build subterranean cities.

@CURSES
@width=320
@title=Spies Report
Infiltration attempt foiled by enemy %STRING1!

@FOILEDAGAIN
@width=320
@title=Spies Report
Our %STRING1 has foiled a %STRING2 infiltration attempt!

@UNSAVED
@width=320
@title=Warning!
%STRING0 has unsaved changes!

Cancel action.
Continue anyway (lose changes).

@FLATEARTH
@width=320
@title=Choose Earth Shape
Which shape do you prefer?

The world is ROUND.
The world is FLAT.

@LANDWARNING
@width=320
@title=Warning.
More than %NUMBER0 land masses have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@SEAWARNING
@width=320
@title=Warning!
More than %NUMBER0 bodies of water have been detected.
You may play on such a map, but the "intelligence"
level of computer opponents may at times be slightly
impaired.

@NOTENOUGHWARNING
@width=320
@title=Warning!
Not enough land has been detected. The game may not
be able to find starting locations for all players.

@CITIESINOCEAN
@width=320
@title=Warning!
You have placed city starting locations in ocean
squares.  The game will ignore all such squares (the
tribes in question will start in random locations).


@ANALYZEOK
@width=320
@title=Map Analysis OK!
The map has been analyzed and no problems have been
detected.

@FAILEDTOLOAD
@width=320
@title=Error
Failed to load map file.

@MAPSAVED
@width=320
@title=Map Saved
^^Map successfully saved as
^^%STRING0

@ADDCITY
@width=600
@title=Select Tribe To Start Here

@RESEED
@width=440
@title=Enter Resource Seed (1 = random)
@options
Seed:

@NOADJACENTCITIES
@width=320
@title=Warning!
Colonies cannot be placed adjacent to one
another.

@NOTALLCITIES
@width=320
@title=Warning!
Starting locations have been designated for some
but not all tribes.  Tribes with no designated
starting locations will be placed randomly.

@GOLDENAGE
@width=320
@title=Golden Age of Artificial Intelligence 
With the activation of the Galaxy's first Terra-Neuron Net,
the Golden Age of Artificial Intelligence begins on the 
%STRING0 planet of %STRING1! Great %STRING0 scientists 
discover answers to questions which have been perplexing
mankind for centuries.

@LANDING
@width=320
@title=Enemy Spotted!
%STRING0 land near %STRING1!

@NEWXFORM
@width=320
@title=New Unit Type
You now have the tecnology to build the
Y-Wing, which should be your first bomber. 
Bombers have got much better attack power 
and are ideal for attacking capital ships
but they cannot intercept other strike craft. 

@NEWFORTRESS
@width=320
@title=New Order: Fortress
Our Engineers can now use the Fortress ("f")
order to build fortresses.  Fortress squares
double the defense of units defending within,
and prevent more than one unit at a time from
being lost in combat.

@NEWAIRLIFT
@width=320
@title=New Orders: Hyper Space Gate
Our ground units may now use the HS Gate("l")order 
to move between any of our planets with Gates built. 
Our Terraformers may use the Forward Base ("e") 
order to build bases in non-colony planets.

@NEWRAILROAD
@width=320
@title=New Order: Hyper Space Beacon
Our Engineers may now use the HyperSpace Beacon ("r")
order to lay HS Beacons in squares that already
contain nav beacons. HS beacons increase mineral
production by 50%%. Units moving along warp beacons
expend no movement points to do so.

@NEWFARMLAND
@width=320
@title=New Order: Quantum Conduit
Our Engineers may now use the Q Conduit ("i")
order to improve squares with energy conduits to
quantum conduits. Quantum conduits increase food
production by 50%%, but only for planets containing
the Hyperspace Harvesters improvement.

@NEWPARADROP
@width=320
@title=Discovery of Android
The discovery of the android advance now allows you
to see supply and demand of galactic goods in the
trade advisor units. Also, the R2 Droid unit can
now be built - it is useful for clandestine missions.

@ADDTOTHRONE
Which section shall we improve?

@UPKEEP
@width=320
@title=Multiplayer Rules
That action is not permitted during upkeep; wait until
the main turn begins.

@MOVEPENDING
@width=320
@title=Multiplayer Referee
You cannot begin another action until your previous
one is resolved.  Wait until your last action (unit
move, city change, etc.) resolves; then try again.

@LOCKFAILED
@width=320
@title=Multiplayer Referee
Someone else is already resolving an action that may
affect this area; you must wait until that action is
complete.  Try again momentarily.

@LOCKFAILEDGLOBAL
@width=320
@title=Multiplayer Referee
A major game action (e.g. capturing a city) is
being resolved at this time; you must wait until
that action is complete.  Try again momentarily.

@MULTIFEATURE
@width=320
@title=Multiplayer Referee
Feature not yet supported in Multiplayer mode.

@WAITPICKTECH
@width=220
@title=Multiplayer Wait
Waiting for player to pick advance...

@WAITING0
@width=220
@title=Multiplayer Wait
Waiting for others to update cities...

@WAITING1
@width=220
@title=Multiplayer Wait
Waiting for others to select government...

@WAITING2
@width=220
@title=Multiplayer Wait
Waiting for others to update technology...

@HANGUP
@width=220
@title=Multiplayer Exit
Hanging up from game...

@WAITLOCK
@width=220
@title=Multiplayer Wait
Waiting for permission to move...

@WAITGLOBAL
@width=220
@title=Multiplayer Wait
Waiting for move to resolve...

@WAITACTION
@width=220
@title=Multiplayer Wait
Resolving unit orders...

@WAITPLUNDER
@width=220
@title=Multiplayer Wait
Waiting for player to select plunder...

@MULTIDONE
@width=320
@title=Multiplayer Referee
You have already acknowledged the end of your turn.
You must wait until your next turn before taking this
action.

@NETWAITING
@width=320
@title=Multiplayer Referee
The system is waiting for network traffic to clear.
Try again shortly.

@LOSTSERVER
@width=320
@title=Multiplayer
This machine has lost its connection to the server!

@LOSTIT
@width=320
@title=Multiplayer Referee
We have lost a network connection.  Attempting to
reestablish it . . .

@RECONNECTING
@width=320
@title=Multiplayer Referee
Reconnecting to other machine . . .

@SECONDMESSAGE
@width=320
@title=Multiplayer Referee
Reconnect complete. Resending data . . .

@SECONDFAILED
@width=320
@title=Multiplayer Referee
Second send failed.  Hanging up.

@NOSPACESHIPS
@width=320
@title=Space ships
There's no space race in Star Wars!

@CODECNOTFOUND
@width=320
@title=Notice
We are unable to find the proper files for
the animated heralds and have therefore switched off that particular
"Graphics Option".  To re-install the necessary files, please run
"setup.exe" in the "vfw_rt" directory of the game CD.

@NOFOODREPORT
@width=320
@title=Food Supplies
"Supply and Demand" is not applicable to Food Cargo Pods.
Food Pods cause one food per turn to be transferred
between the participating planets.

@REALLYRETIRE
@width=320
@title=Confirmation
Do you really want to retire?

No, I feel young again.
Yes, I've done what I can.

@REALLYQUIT
@width=320
@title=Confirmation
Warning - this program will now shut down.
Please confirm your orders.

No, reactivate sub-routines.
Yes, terminate simulation.

@REALLYCHEAT
@width=320
@title=Confirmation
No Cheating or engaging Scenario Mode.
Hit Escape to continue.


@PLANRETIRE
@width=440
@title=Retirement Planned!
Millenial celebrations held!
%STRING0 %STRING1 plans retirement in 20 years!

@DORETIRE
@width=440
@title=Retirement Announced!
%STRING1 dynasty ends after glorious 6000 year reign!

@SLAM
Your civilization has conquered the entire quadrant!

@KEEPPLAYING
@width=320
@title=Game Over!
Your final score has been computed. Do you want to
keep playing? (No further score will be recorded).

No, I'm done.
Yes, keep playing.

@INSERTHERE
@width=320
@title=Game Over!
(Insert end of game graphic sequence here).


@WONDERMOVIECHEAT
@title=Wonder Movie Sneak Preview
@width=320
@options
Which Wonder?

@AUTOMODE
@title=Who Will Control Production in %STRING0
@width=320
@options
Both
Military Advisor
Domestic Advisor

@CDROMNOTFOUND
@width=320
@title=Please Note
@button=Repeat Search
We were unable to find the Civilization II CD-ROM.  If desired, you may play this
session of Civilization II without the additional multimedia, music, and art
supplied by the CD.  You may also check that the Civilization II CD is in a valid
CD-ROM drive and then repeat the search by selecting "Repeat Search" below.

@COUNCILCHEAT0
@width = 600
@title = Council Cheat
@button = Military
@button = Science
@button = Trade
@button = Foreign
@button = Attitude
@button = Anarchy
Which rating would you like to change?

@COUNCILCHEAT1
@width = 320
@title = Council Cheat
@options
Please enter a new rating for this advisor?

@COUNCILCHEAT2
@width = 200
@title = Council Cheat
@options
Which time period? (0-2)


@NOTENOUGHGRASS
@width=320
@title=Warning!
Not enough arable land (Grassland and Plains) has been
detected.  The game may not be able to find suitable
starting locations for all players.

@THRONE
The people spontaneously decide to recognize
your many years of enlightened leadership.
Craftsmen, masons, laborers, and artisans turn out
to build a fine addition to your throne room.

@MALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 Forkbeard
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augustus
%STRING0 the Wise
%STRING0 the Magnificent

@FEMALEFAME
%STRING0 the Worthless
%STRING0 the Pathetic
%STRING0 the Foolish
%STRING0 the Weak
%STRING0 the Meek
%STRING0 the Unready
%STRING0 the Small
%STRING0 the Glutton
%STRING0 the Mad
%STRING0 the Cruel
%STRING0 the Terrible
%STRING0 the Dark
%STRING0 the Clever
%STRING0 Ironfist
%STRING0 the Conqueror
%STRING0 the Fair
%STRING0 the Strong
%STRING0 the Just
%STRING0 the Lion-Hearted
%STRING0 the Mighty
%STRING0 the Great
%STRING0 Augusta
%STRING0 the Wise
%STRING0 the Magnificent


@UNITEDIT
@width=440
@title=Editing %STRING0 %STRING1
@options
No Changes
Toggle Veteran Status
Clear Movement Allowance
Set Hit Points
Set Home City
Fortify/Unfortify
Change Caravan Commodity

@UNITHITPOINTS
@width=320
@title=Set Unit Damage (0 - %NUMBER0)
@options
Damage:

@EDITHOMECITY
@width=320
@title=Select City
@listbox
@button=None


@CITYEDIT
@width=320
@title=Editing %STRING0
@options
No Changes
Change Size
Delete All Wonders
Clear Disorder && We Love King
Copy Another City's Improvements
Set Shield Progress
Toggle City Objective 1 pt. (%NUMBER0)
Toggle City Major Objective 3 pts. (%NUMBER1)

@SETCITYSIZE
@width=320
@title=Set Size Of %STRING0
@options
Size:

@SETCITYSHIELDS
@width=320
@title=Set Shield Progress
@options
minerals:

@EDITKING
@width=440
@title=Editing %STRING0
@options
No Changes
Edit Treaties
Set Last Contact
Set Attitude
Set Reputation
Clear Patience
Clear All Last Contact
Set Research Goal
Set Research Progress
Clear Research Goal
Edit Name
Copy Another King's Tech
Toggle Female Flag (%NUMBER0)

@EDITTREATIES
@width=440
@title=Editing treaties between %STRING0 and %STRING1.
@checkbox
@options
Contact
Cease Fire
Peace
Allied
War
Vendetta (%STRING0 against %STRING1)
Embassy (%STRING0 spying on %STRING1)

@LASTCONTACT
@width=440
@title=Last Contact Turn # (%STRING0 with %STRING1)
(Current turn # is %NUMBER0)
@options
Contact:

@EDITATTITUDE
@width=440
@title=Set Attitude (%STRING0 with %STRING1)
(0 = Like, 100 = Dislike)
@options
Attitude:

@EDITBETRAY
@width=440
@title=Set Reputation
@options
Reputation:

@EDITPROGRESS
@width=440
@title=Set Research Progress (1 - %NUMBER0)
@options
Progress:

@EDITRULES
@width=440
@title=Special Rules (0 = false, 1 = true)
@options
No Changes
Forbid government switching? (%NUMBER0)
Forbid tech from conquest? (%NUMBER1)
Eliminate pollution? (%NUMBER2)
Special WWII-only AI (%NUMBER3)

@EDITSCEN
@width=440
@title=Edit Scenario (%STRING1)
@options
No Changes
Tech Paradigm (%NUMBER0/10)
Turn Year Increment (%NUMBER1)
Starting Year (%NUMBER2)
Maximum Turns (%NUMBER3)
Wipe all goody boxes
Restore all goody boxes
Reveal whole map
Cover whole map
Set Scenario Name
Toggle Total War Flag (%NUMBER4)
Edit Victory Conditions
Edit Special Rules

@EDITVICTORY
@width=440
@title=Edit Victory (Obj. Def. = %STRING1)
@options
No Changes
Toggle Use Objective Victory Flag (%NUMBER0)
Toggle Count Wonders as Objectives (%NUMBER1)
Set Objectives Protagonist (%STRING0)
Decisive Victory (>= %NUMBER2)
Marginal Victory (>= %NUMBER3)
Marginal Defeat (<= %NUMBER4)
Decisive Defeat (<= %NUMBER5)

@EDITVICTORYOBJ
@title=Set # of objectives required
@options
Objectives:

@EDITPARADIGM
@width=440
@title=Scenario Tech Paradigm
Set tech paradigm in fractions of 1/10 (10 = normal rate).
Cost of each tech is multiplied by fraction (so higher number
SLOWS research).

Paradigm:

@EDITINCREMENT
@width=440
@title=Scenario Year Increment
Set years per turn (0 for default rate, negative for 1/12 year increments)
@options
Years per turn:

@EDITSTARTYEAR
@width=440
@title=Scenario Start Year
Set start year (negative for B.C., positive
for A.D., 0 for default time track). If using 1/12 year increments,
multiply number by 12.
@options
Start year:

@EDITMAXTURNS
@width=440
@title=Scenario Max Turns
Set ending turn of game (0 for default)
@options
Max Turns:

@EDITTECH
@width=320
@title=Pick Technology to Alter Status
@listbox
@button=Give/Take All

@SCENOK
@width=480
@title=Scenario
^^Scenario saved:
^^%STRING0

@SCENARIOLOADED
@width=480
@title=Begin Scenario
^^%STRING0
^^Civilization advances cost %NUMBER0/10 the usual rate.
^^Length: %STRING1 to %STRING2

@SCENNAME
@width=480
@title=Set Scenario Name
@options
Scen:

@EDITKINGNAME
@width=440
@title=Edit Names for %STRING0
@options
Leader:
Tribe:
Adjective:

@COPYCITY
@title=Select city to copy
@width=360
@listbox

@SCENARIOENDS
@width=440
@title=Scenario Rules
Star Trek BAQ ends in five turns.

@SCENARIOEND
@width=440
@title=Scenario Rules
That's all folks! Don't worry you can
continue playing after viewing th score.


This game is now complete.
Ce jeu est maintenant compl't'.
Diese Spiel ist nun vollst"ndig.




@HIDDENTERRAIN
@width=250
@title=Hidden Terrain
@x=-4
@y=-4
Close this box when finished viewing.


@FOUNDED
@width=280
@title=Found New Colony
%STRING0 Founded: %STRING1

@VFWNOTREGISTERED
@title=Notice
@width=440
We have encountered a possible problem
with your video setup.  If Video for Windows
was successfully setup during the Civilization II
install, try running the utility "vfwfix.bat"
in the game's "civ2\video" directory on the CD-ROM.
If you continue receiving this message, please contact
Microprose Customer Service.

@BADEVENTSFILE
@width=360
@title=Events.txt
There was an error encountered in
the 'events.txt' file. Please read
the manual to find out how to debug
this file.

@NOPICKMUSIC
@width=360
@title=Select Music
This option is not available unless the
Civilization II CD or the Civilization II
Scenario CD is in the CDROM drive.

@PICKMUSIC
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"

@PICKMUSICSCENARIO
@width=360
@title=Select Music
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"

@PICKMUSICFANWORLDS
@width=480
@title=Select Music
@columns=2
@height=377
@options
"Funeral March"
"Ode to Joy"
"Tenochtitlan Revealed"
"Harvest of the Nile"
"Aristotle's Pupil"
"Augustus Rises"
"Gautama Ponders"
"Hammurabi's Code"
"The Shining Path"
"The Civil War"
"The Crusades"
"The Great War"
"American Revolution"
"Jihad"
"Alien Invasion"
"Mongol Horde"
"Apocolypse"
"Primeval World"
"New World"
"Fantasy"
"Mars"
"World of Jules Verne"
"X-Com"

@@CENTAURI
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have fulfilled the dream
of countless generations.
Your name will live forever
in the annals of CIVILIZATION!

@@CENTAURI2
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of CIVILIZATION.

@@ARCHAEOLOGISTS
Centuries later,
archeologists discover the remains
of your ancient civilization.
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase:
"%STRING1 will return!"


@COUNCILTIME
@width=320
@y=5
@title=The High Council: %STRING2
The High Council of the %STRING0 is meeting
in %STRING1. (REM: High Council consists of
idiots in this scenario)

Consult High Council.
No thanks, too busy.


@CENTAURI0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.


@CENTAURI1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world . . .

@CENTAURI3
%STRING4, your people have fulfilled the dream of countless generations.
Your name will live forever in the annals of CIVILIZATION!

@CENTAURI_BEATEN0
In the year %STRING0
voyagers from the planet Earth
set forth on a journey
of cosmic exploration.

@CENTAURI_BEATEN1
A spaceship populated by
%STRING1 %STRING2 colonists
successfully bridged the
vast distances between the stars.

@CENTAURI_BEATEN2
Arriving in %STRING3
at the star system
Alpha Centauri,
these intrepid pioneers
began the colonization
of a new world.

@CENTAURI_BEATEN3
%STRING4, your people
have a long and glorious history.
Perhaps one day, your name
will also be written
in the annals of

@CENTAURI_BEATEN4
CIVILIZATION.

@ARCHAEOLOGISTS0
Centuries later,
archeologists discover the remains
of your ancient civilization.

@ARCHAEOLOGISTS1
Evidence of thriving towns,
%STRING0, roads,
and a centralized government
amaze the startled scientists.

@ARCHAEOLOGISTS2
Finally, they come upon
a stone tablet, which contains
but one mysterious phrase. . .

@ARCHAEOLOGISTS3
%STRING1 will return!


@LOWMEMORY
@width=400
You are low on memory. Activating this feature might
result in unstable behavior. If you do experience
problems, turning off this feature should alleviate them.

@HERALDWARNING
@width=440
@title=Civ2 Diplomatic Heralds
Civilization II requires 8 megabytes of RAM in order to run.
However, it requires 16 megabytes of RAM to show
the 3D diplomatic heralds correctly. Therefore, if you have at
least 16 megabytes of RAM, you may safely turn this feature on.
(This message will appear only once).

Turn OFF heralds. I have less than 16 megabytes of RAM.
Turn ON heralds. I have at least 16 megabytes of RAM.


@ADDTOWONDER
@width=440
@title=Wonder Project
Additional resources arrive in %STRING0.  %NUMBER0
minerals added to project (%NUMBER1 more minerals required).


@ABILITIES
@checkbox
@width=330
@title=Abilities Editor (%STRING0)
@options
Two space visibility
Ignore zones of control
Can make amphibious assaults
Submarine advantages/disadvantages
Can attack air units (fighter)
Ship must stay near land (trireme)
Negates city walls (howitzer)
Can carry air units (carrier)
Can make paradrops
Alpine (treats all squares as road)
x2 on defense versus horse (pikemen)
Free support for fundamentalism (fanatics)
Destroyed after attacking (missiles)
x2 on defense versus air (AEGIS)
Unit can spot submarines


@TRIGGERS
@width=330
@title=New Trigger
@button=Help
@options
Unit Killed
City Taken
Turn
Turn Interval
Negotiation
Scenario Loaded
Random Turn
No Schism
Received Technology


@ACTIONS
@width=330
@title=New Action
@button=Help
@options
Text
Move Unit
Create Unit
Change Money
Play Wavefile
Make Aggression
Just Once
Play CD Track
Don't Play Wonders
Change Terrain
Destroy a Civilization
Give Technology


@DELETEITEM
@width=320
@title=Delete Item
Are you sure you want to delete this item?

No, my mistake.
Yes, delete it.


@;this line must remain at end of file
